50

130

60

Movement ( ##### ) You can move at any time during your turn (before, after, or during actions).

Reaction ( ## / ROUND ) A reaction is an instant response to a trigger of some kind, which can occur on your turn or on someone else's.

Quick Activity ( ## / TURN ) You can interact with one object or feature of the environment. ex. Speak, make a gesture, swap weapons.

Bonus Action ( ## / TURN ) You can take a bonus action only when a special ability, spell, or feature states that you can do something as a bonus action.

Actions ( ## / TURN )

Attacks

Cast a Spell

Cast time of 1 action

Attack

Melee or ranged attack

Two-Weapon Attack

Use bonus to make 2nd light melee.

Motion

Dash

Take amother movement action

Disengage

No opportunity attacks can be made against you this turn.

Dodge

Attacks against you have disadvantage until next turn

Hide

Attempt to Hide from attacker

Other Actions

Help

Grant an ally advantage

Ready

Hold action to be executed by a specified trigger

Shove

Shove a creature prone or away from you

Search

Use your attention to find something

Grapple

Attempt to grab or wrestle a creature

Escape Grapple

Escape a grapplee

Improvise

Any action not on the list

FIND MY SPELLS