Cast a SpellCast time of 1 action
AttackMelee or ranged attack
Two-Weapon AttackUse bonus to make 2nd light melee.
DashTake amother movement action
DisengageNo opportunity attacks can be made against you this turn.
DodgeAttacks against you have disadvantage until next turn
HideAttempt to Hide from attacker
HelpGrant an ally advantage
ReadyHold action to be executed by a specified trigger
ShoveShove a creature prone or away from you
SearchUse your attention to find something
GrappleAttempt to grab or wrestle a creature
Escape GrappleEscape a grapplee
ImproviseAny action not on the list